Friday, December 28, 2007

Saturday, December 22, 2007

Random Advices

Well, you are loved

You must be strong for him. Be the teacher he needs, not the one that you need to be.

even the fool sooner or later will slip up. the wise man will be calm.

Even a fool, when he remains silent appears wise

I hope you have a wonderful evening

I may cry.

If that is the case, then do whatever you need to do.

Peopel vote with their feet

so this is a temper tantrum?

wise man uses words only when he must: the more you say, the more they can attack.

I think the more concise and factual it can be with the least emotion except a closing appeal would be the most powerful

Have I hurt you too much?

I am humbled to help you in any way

how funny

I am so ashamed by what is happening...

it will come down to forgiveness

wield your power as a king, not as a servant.

Who do you think cares?

Be in the moment with your actions

It doesn't matter who caused it - it's your situation.

Thursday, December 20, 2007

Listening Herald

I was incredulous, mystified and dumbfounded.

I was told that a Second Life Resident of excellent credentials said he discovered "listening devices" of mine in one area I had visited often. Further, the owner of the area said the Resident told him to delete them, and he did, so "Arth couldn't spy on him anymore". When another, more reliable contact told me he had confirmed this claim directly with the finder, I was plunged into confusion.

First, yes, I know how to make remote listening devices - they are not that hard to script - but I don't make them because they are against Second Life Community Standards:

Remotely monitoring conversations, posting conversation logs, or sharing conversation logs without consent are all prohibited in Second Life and on the Second Life Forums.

Second, I had been getting no reports of any activity in the area in discussion, not by e-mail nor Instant Message nor by chat. That's what remote listening scripts do: they listen to what is said and send some communication somewhere. Even if I'd inadvertantly put one somewhere (did I drag a wrong script into some thing I had built there?) I'd be getting a remote report from Second Life. Such reports are easily monitored and traced by Linden Labs.

Third, after wracking my brain, what, really, had this Resident found? I had permission from the area owner to build and leave objects there, but I had left nothing unusual in that area. I'd left a common pose ball pair (they go invisible when you type "/8 hide"). I'd built a very low prim bridge witha common script that emitted glowing "fireflies" you could change their color by command (when you type "/1 bridge yellow", the colored floating lights change to yellow) as a gift to the area owner, who had angrily destroyed a similar object, he said. But I knew those scripts had no relay command in them. Curiouser and curiouser.

Anyhow, I was told that my listening devices in that area were found and deleted without any notice to me. The area owner banned me from the area and prohibited me from building there. Then, later, some trouble occurred with his objects and landscaping going missing in the area. The owner accused me of causing this, an utter impossibility. A report was filed, and the researching Linden said they found and took more listening devices to see if they broke the rules. That's when the owner of the area told me about all this.

Fourth, how could anyone show that the scripted contents of an object that no longer exists did not contain the ability to remotely monitor chat?

Fifth, well, I'd hear from the Lindens if they were mine, and that would resolve the mystery, but it's been three weeks, and I've heard nothing. Linden Labs does follow up on Abuse Reports, too: I've filed three of them in the meantime that have already been adressed and resolved by the Linden Liaison office. And the Lindens can easily crack a script and see if it has the ability to remotely montior a conversation and see where the conversation is being sent. Unless the scripter cooperates, Residents can't crack scripts.

Suddenly, it dawned on me: no-one said they'd found "remote listening devices", they had found "listening devices". And I knew what they'd found and how they found it.

Any prim that responds to chat has "listen" built into the script: the "/8 show/hide" pose balls (like the ones I'd left on the sim), huggers ( "/hug Arth"), dialog controllers (the blue panel that shows up with options), magic devices ("Flame on!"), Valimar title makers (some you can change by chatting), and (aha!) my chat controlled, color changing bridge. These devices do listen, but they don't need or have the second ingredient necessary for a remote monitor: a portion of the script that sends data somehwere. My posers and bridge certainly had listen but no send script.

It is fairly easy to locate scripted objects. According to the SL Knowledge Base, : Click View > Beacons > Scripted Objects on your menu bar, then click View > Beacons > Render Beacons. That doesn't tell you WHAT the script does, exactly, though. For that, the easily available and very useful MystiTool and at least six other devices have a bug scanner that locates scripts that use listen. I had even recommend MystiTool to the Resident who found my listening devices. But even Mystitool does not differentiate between listening scripts that send data elsewhere and scripts that do not. Maybe there are other tools that detect remote listening scripts, but I've not found one. Someone should script one!

I'm satisfied that the mystery of the reported listening devices is explained in this irony: no one but Lindens can tell the difference between a creepy "remote monitor" and a useful chat controlled object. I need to tell this to those who are still wondering why the area owner is so mad at me. I will direct them to this blog post - those that should know can fill in the names easily.

Love, Arth

P.S.: Three Ironies:

1) Mystitool is capable of generating objects that report who is where in an allowed area. Next, they self delete. Usually. If they lag out, another's Mystitool can detect them as very suspicious invisible listeners.

2) I had been working on and finally scripted "pose balls" that do not use listen scripts. The sit scripts in my furniture seats now counter the prim rotations with an animation rotation, so I don't need the extra ball prim. Even my furniture has nothing to hide.

3) Those pose balls I left out had been given to me by the Resident who found them.

O {:-{D}

Saturday, December 15, 2007

Stalking Herald

There has been some discussion and confusion about stalking in my circles of Second Life. When does seeking someone become stalking? More specifically, when does seeking someone who does not wish to be found become stalking?

---------- Begin debate. First, establish authority and scope:-------


Excerpt: Second Life Terms of Service

4.1 You agree to abide by certain rules of conduct, including the Community Standards and other rules prohibiting illegal and other practices that Linden Lab deems harmful. ...
In addition to abiding at all times by the Community Standards, you agree that you shall not: ... (x) "stalk", abuse or attempt to abuse, or otherwise harass another user

7.1 Governing Law. This Agreement and the relationship between you and Linden Lab shall be governed in all respects by the laws of the State of California without regard to conflict of law principles or the United Nations Convention on the International Sale of Goods.


-------Next, define terms-------

Excerpt: CALIFORNIA PENAL CODE , SECTION 646.9. (a)


Any person who willfully, maliciously, and repeatedly follows or willfully and maliciously harasses another person and who makes a credible threat with the intent to place that person in reasonable fear for his or her safety, or the safety of his or her immediate family is guilty of the crime of stalking

Excerpts: Encarta Online Dictionary

~~seek: (v) 1. search for something: to try to find a person, thing, or place. 2. strive for or attempt something: to try to achieve or obtain or do something. 3. ask for something: to consult somebody in order to obtain something such as help or advice. 4. head for something: to go to or toward a place or thing

~~ stalk: (n) 1. stealthy pursuit: the act or process of stealthily following or trying to approach somebody or something. 2. act of steady harassment: the crime of harassing somebody with persistent, inappropriate, and unwanted attention.

~~ha·rass: (v) 1. keep bothering or attacking: to persistently annoy, attack, or bother. 2. exhaust enemy with repeated attacks: to exhaust an enemy by attacking
repeatedly.

~~stealth: (n) 1. action to avoid detection: the action of doing something slowly, quietly, and covertly, in order to avoid detection. 2. furtiveness: secretive, dishonest, or cunning behavior or actions

~~malice: (n) 1. wish to do harm: the intention or desire to cause harm or pain to somebody 2. (law) intent to do harm: the intention to commit an unlawful and unjustifiable act that will result in harm to another.

Excerpt: Second Life Community Standards

... Harassment: Given the myriad capabilities of Second Life, harassment can take many forms. Communicating or behaving in a manner which is offensively coarse, intimidating or threatening, constitutes unwelcome sexual advances or requests for sexual favors, or is otherwise likely to cause annoyance or alarm is Harassment.

------------Argument:-------------

"Stalk" implies malicious, stealthy intention to harm, with threats and repetition. "Seek" does not. Therefore, where malice, secrecy, harmful intent, and threats are missing, stalking did not occur. When there is any evidence of stalking, prudent targets would make reports to legal authorities for the protection of everyone.

------------ Corroboration----------

Excerpt: Second Life Knowledge Base

Whenever you see one of these rules being broken, and you believe it to be intentional or malicious, then everyone present at the incident should file an abuse report. The abuse reporting system exists to make the Second Lives of Residents more pleasant and satisfying.

---------End presentation--------

I yield the podium to other arguments.

Wednesday, December 12, 2007

Defaming Herald

Politicians lie. It's even written into law!

I'll start with the translation, then the legalese:

~Lie: I say something, knowing it is false. This is generally not a crime.

~Defamation: I say something that hurts your reputation. This is generally not a crime.

~Slander: I say something false that hurts your reputation. This is a crime.

~Libel: I print something false that hurts your reputation. This is a crime.

~Privilege: I am a government officer doing my job properly, my falsehoods are not libel or slander.

(So - you want to hurt someone? Hurt them with truth. Untruths come back to get you, even if you thought them true at the time. Love, Arth)

CALIFORNIA CODE SECTION 43-53

45. Libel is a false and unprivileged publication by writing, printing, picture, effigy, or other fixed representation to the eye,which exposes any person to hatred, contempt, ridicule, or obloquy,or which causes him to be shunned or avoided, or which has a tendency to injure him in his occupation.

45a. A libel which is defamatory of the plaintiff without the necessity of explanatory matter, such as an inducement, innuendo or other extrinsic fact, is said to be a libel on its face. Defamatory language not libelous on its face is not actionable unless the plaintiff alleges and proves that he has suffered special damage as approximate result thereof. Special damage is defined in Section 48a of this code.

46. Slander is a false and unprivileged publication, orally uttered, and also communications by radio or any mechanical or other means which:

  1. Charges any person with crime, or with having been indicted,convicted, or punished for crime;
  2. Imputes in him the present existence of an infectious,contagious, or loathsome disease;
  3. Tends directly to injure him in respect to his office,profession, trade or business, either by imputing to him general disqualification in those respects which the office or other occupation peculiarly requires, or by imputing something with reference to his office, profession, trade, or business that has a natural tendency to lessen its profits;
  4. Imputes to him impotence or a want of chastity; or
  5. Which, by natural consequence, causes actual damage.

47. A privileged publication or broadcast is one made:

  • (a) In the proper discharge of an official duty.
  • (b) In any (1) legislative proceeding, (2) judicial proceeding,
  • (3) in any other official proceeding authorized by law, or
  • (4) in the initiation or course of any other proceeding authorized by law...
  • [exceptions omitted]

(See? in California, it's legal for politicians to lie. Arth)

Sunday, December 9, 2007

Herald in Song

Years ago, in a fit of whimsy, I selected Though The Looking Glass as a "theme book" for life: some underlying logic, and some semblance of some goal, some interesting characters and dialogue, but some events along the way are unfathomable.

Lately, some friends, caught up in drama, conflict, misunderstanding, or outright lies cut me off. And most of them privately weep for me and offer support and give gifts. Of course I messed up, but not to the degree my accusers claim. Anyhow, I have to do the work to regain trust, regardless of the underlying faults. What can I say? I WANT to regain the trust I've lost. Yet friendship still seems underlying, even fully renewable. But, right now, all is sad.

`You are sad,' the Knight said in an anxious tone: `let me sing you a song to comfort you.'
`Is it very long?' Alice asked, for she had heard a good deal of poetry that day.
`It's long,' said the Knight, `but very, VERY beautiful. Everybody that hears me sing it--either it brings the TEARS into their eyes, or else--'
`Or else what?' said Alice, for the Knight had made a sudden pause.
`Or else it doesn't, you know.'

"This Love Song" is my voice, guitar, words and music. I'll put more on the website there as I record it.

Love, Arth

Thursday, December 6, 2007

Herald of Valarin

Subject: Introduction
----------------------------
on 2007-11-17, I wrote to Tolkien fan criticizing use of the fragmented, obscure and complex JRR Tolkien "Language of the Ainur (Holy Ones)" called Valarin in the overhead titles the players were displaying in Second Life's Valimar Sim.

Subject: Please do not use Valarin in Valimar Titles.
-------------------------
First, http://en.wikipedia.org/wiki/Valarin and many other sources say this: Valarin was extremely alien to the ears of the Elves, sometimes to the point of genuine displeasure, and very few of them ever learned the language, only adopting some of the Valarin words into their own Quenya. The Valar knew Quenya, and used that to converse with the Elves, or with each other if Elves were present.
Second: Poor communication: you can't tell which name to call anyone now.
Third: (Ahulez) Aulë looks terrible. so do all those other parentheses. And you still don't know what to call the player.
Fourth: Educationally, we're already throwing formal English and Quenya at everyone. Valarin, too, is too much, IMHO.
Fifth: there are more reasons, but I've made my point.

Subject: The Resident's polite but unconvinced reply, excerpts:
--------------------------------
~~Valimar is the capital of Valinor and only city of the Ainur. If ever there was a place where one might encounter Valarin, it would certainly be the Valar/Ainur city of the bells.
~~I do agree with you the words are not pleasing on the eye, however Tolkien created them.
~~We are not asking people to memorize a book, less then 10 words.
~~please share your other reasons.


Subject: My reply (maybe more fun in character!)
----------------------------------
from: Aulë TalkaMarda, Inventor & Worldcrafter
to: Manwë Súlimo, Blessed Lord of the Winds

Greetings and blessings, to Mânawenûz,
my brother and leader in the Making of Arda!


Since there has been some discussion on this matter, and you have asked for more information, I will tell you in detail why I have repented from the use of Valarin in Valimar.

When I was new in my powers in Arda, I felt everything about me should be known and broadcast by every possible medium, including the overhead verbiage we can sport in Valimar now. You may recall my five and six line overhead monstrosities clouding the view. Because our first language is so rich in meaning (and lengthy in spelling), using it created indecipherable and complete discord in the view, not only in the long, complex word itself, but in the necessary inclusion of definitions in one or two other languages.

Instead, now I only title to provide my name, duties and rank in the common tongue that most of our new guests prefer these days, so my place in the world is known easily, using only a touch of Quenya. Perhaps the format of this three line title would suffice all Ainur and Eldar floating titles.
If a visitor seeks further information, you know me, I do not stint in providing instruction and data to the willing. For the unwilling and unknowing, not one hammer stroke (or keyboard tap) will I waste. The willing and curious will ask.

It is enough we speak Valarin from time to time, and make it possible to be known. To emblazon it in the very air every minute of every day seems misplaced pride in our own creation. I know pride and hubris - I am reminded of mine in every living dwarf and blooded hammer. In humility, I beg we set aside our own creation for the greater good of adopting the elegant elven and common tongue at every turn we can. (The purpose of our sim is to raise English literacy. Yes, learning a second language is one way to do that - but Valarin is so sketchy, it is a secret code, a barrier, not a language. Imposing Valarin does not further our sim purpose.)

Is it obvious that in the everyday written communication, we should seek simplicity, clarity, and familiarity?

In our own tongue, you and I are both "Mâchan". When I created Khuzdul, I could have used Valarin, but I did not. In Khudzul, we are "Mahal": I needed a language approachable, durable and direct: even omitting one letter is an improvement toward simplicity.

It was Vana herself, in a speech on "failures to communicate" , bespoke on the eschewing of erudition for the sake of erudition. Certainly, our welcome guests COULD understand Valarin. Is it not enough we ask them to learn Quenya AND the common dialect we prefer? Perhaps, as you suggest, we should remand this matter of our attendant titles entirely to Vana and her people to ponder and determine for clarity.

For my house and family, where we strive to make being a guest in Valimar simple, easy and pleasant. However, every elven author reports that our native speech is not pleasant to hear , (and difficult to read.) Therefore, I find myself unwilling propound in Valarin to our visitors. Even a small barrier is a barrier to familiarity.

This still leaves the unanswered question, where, if not in Valimar, is Valarin spoken? Not in Middle-Earth, certainly, nor regularly in the dwellings of the elves of Aman. No, we of the Ayanûz traditionally speak Valarin when discussing lofty matters in Aþâraphelûn Mânawenûz of Dâhanigwištelgûn and in the Mâchananaškad on Ezellôchâr, beneath Ibrîniðilpathânezeland and Tulukhedelgorûs. Then and there is Valarin's place, not every minute in Valimar.

(Does this make my point? in this day and age, inclusion of Valarin needlessly complicates communication. )

Besides, small mysteries of discovery delight elves. Let Valarin be one of those: not thrust in their faces, but hidden and pleasant to find and open and devour, like a wild egg.

I gratefully know you give some weight to my council, my friend, regardless of your determination. Thus, I remain, your loyal if always opinionated brother and aide in the making of Eä,

Aĥûlêz (Aulë) {Inventor}
Mâchanâz (Aratar) {Exalted}
Aþâraphelûn mâchan (Talkamarda) {World-maker}

Thursday, October 25, 2007

Herald to Jobhunter

This card I wrote months ago has recently been making the rounds, and seems to be in demand again.

---------------------------------------------------------

To: New Jobhunter
From: Your Mentor

Congratulations on you new position!
Job hunter is an age-old position with many rewards and challenges.
Here is an outline of your dutes:

1. Set your own work hours and keep them.
a. No one is going to supervise you or call you when you miss work
b. You will have to get yourself ready to job hunt each day
c. You may change your hours as necessary.
d. If you are already working some, keep doing it and also your jobhunter hours.
e. File unemployment if you might be eligible. Follow their rules, please.

2. Make your own work area.
a. Don’t spend a lot of time on this, but cover the basics:
b. Phone, phone book, note pad, computer, lighting.

3. Narrow your search:
a. What location will you work in?
b. What types of jobs would you do?
i. Jobs you’ve held before
ii. Continue a career you’ve started
iii. Begin a new career. Idea sources:
A. Your hobbies, passions and loves
B. Browse the Phone Book and Newpaper randomly

4. Contact every one who might have a job for you:
a. By local phone call to potential employers in your area and interests:
i. Dial and talk to whoever answers:
ii. Introduce yourself and let then know you are looking for work as a (fill in the blank)
iii. Ask if they might have an opening for someone like you.
A. If yes, find out what they want and produce it.
B. If not, ask if there anyone who might need someone like you.
b. By personal contact:
i. Let all your friends, relatives and people you work with know you are looking.
ii. Talk to everyone: the stranger in line at the store may need you.
iii. Visit http://www.angelfire.com/nj/counseling/50cents.html for more ideas.
c. By any other means you have:
i. Online applications (do them fully the first time)
ii. Cold mailed resume
iii. Newspaper want ads
iv. Phone book Yellow page listings

5. When you learn of a lead, follow up fully and professionally with whatever they ask.
a. Resume: one page, please, absolutely truthful.
b. Cover letter: do your homework and make it about THEIR business
c. Interview: Dress as though you already have that job. Get enough rest.
d. Follow up each of the above: it impresses and can lead to more leads.

6. Accept the right offer.
a. You don’t need to accept your first offer unless you are desperate.
b. The beginning is the time to negotiate.
c. Commit only to what you really can do.
d. Leave your options open if a better offer arrives.

Arth Karas.

Saturday, September 29, 2007

Herald Manages Insomnia

I love chat history: I can go back and see what I missed, and every once in a while, copy a chat and preserve it because someone said a few things worth preserving.
------------
Arth Karas = open Chat
Valimar Sim East Plaza
2007-09-11 03:02:27

Edited 2007-11-17 for privacy.

You: Mr X, you asked for an insomnia cure?
You: Actully, I do have insomnia cures.
MR X: Chamomille
MR X: turkey and warm milk
You: 1) get comfortable
You: 2) shut off the lights
You: (actually #1 is a big step:
You: most people don't know when they are uncomfortable -
You: or don't know how to self-massage, say feet, shoulders and neck
You: so that those parts that carry so much stress relax.
You: so get comfortable, get dark. then
MR X: yes...my neck is killing me.
You: 3) let the body get, part by part, relaxed and heavy
You: neck?
You: MR X, here we go
MR X: taking a hot shower before will help too
You: take your hands off the keyboard.
You: place them on your own shoulders
You: squeeze
MR X: ok...yes
You: hard as you can
You: then relax
You: with very stiff fingers
You: press in again,
You: relax
MR X : I guess I was getting pretty worked up about my project.
You: then press in and slide fingers forward.
MR X: Its still very rough
You: across the tendons and muscles there.
You: I understand.
MR X: yes
You: Can you let it go?
You: the page?
MR X: yes... that's why I'm here
You: shoulders relaxing?
MR X: yes.
You: good.
You: neck next
You: this is a very specific rub
You: with middle three fingers
You: find the skull bone right behind your ears
You: press in and drag down several times
You: following the strong tendon there.
MR X: yes
You: down the same stroke, but vibrating hands to front and back.
You: slowly as you go down
You: zig-zag across the tendon.
MR X: yes...I've done this before but always on someone else :~)
You: good man!
You: you know how effective it is for headache!
MR X: yes
You: then, lightly all over head through hair
You: stroke or scratch,
You: whatever you like
You: scratch
You: all over the skull.
You: . . .
You: last phase
You: from those bones behind your ears
You: stroke down and back
You: to the top of the spine,
You: then slide forward across the shoulders.
You: several times
MR X: yes...I'm feeling much more relaxed now.
You: excellent.
You: so, ready to try sleeping?
MR X: yep...after a nice hot shower ;~)
MR X: thank you my friend
You: We have great wealth between us here.
MR X: I see so much needing to be done.
You: in know-how and warmth
You: and great friends.
You: of course the is a lot to be done.
You: but you get to decide when to handle it.
You: otherwise, it all sits on you
You: saying "do me now!"
MR X: yes...exactly.
You: and I go -"no"
You: "you I handle Tuesday at 7"
You: "and that one I handle Friday at 5"
MR X: I am learning comprimise :~)
You: "and these others are all for tomorrow at 10":
You: Very good management trick:
You: place your projects in time, so they have a place to exist separate from you.
MR X: yes... that's very wise.
You: I've been a manager for, Lord, 35 years now
You: I've learned a few things.
You: and you ARE doing great things.
MR X: well...I guess I 'm kind of hard on my self
You: Sometime soon, I show you arts of recruitment and delegation.
You: only way for a one-man-show to become a duet.
MR X: yes...I really would like that!
You: Phoenix Seelowe innately does this really well.
You: but, later.
You: Maybe even 9 pm meeting tonight.
MR X: ok...sounds great!
You: your shower and bed need you.
MR X: yes indeed!

I never did tell MR X the last steps:


4:
Close eyes and look at the inside of your eyelids:
Any distractions, simply place them in time.
Watch the faint dark colors
that swirl behind your eyelids, then

5:
Let morning arrive!
(I set my alarm clock to
tell me when it is morning -
I don't have to wake self to
guess or look)

Love, Arth

Friday, September 21, 2007

Herald in Valimar

I was delighted last week when the Sheridenne, the role-playing leader and coach at Builders of Valimar chose my write up of Aulë, my role in that Second Life group and sim, as an example of how to write up a character.

Due to privacy considerations of other players and workers there, that Google Group is going to be made private, most likely. But, I want to share this openly, to avoid a catch-22: Can't be in the group till you have a role, can't have a role till you are in the group.

Below my siganture, here is today's http://groups.google.com/group/builders-of-valmar/web/the-nine-questions

Sheridennes able blog is http://ladysheridannekelley.blogspot.com/, and you can e-mail her from there. She or I would be delighted to hear from you.

Love, Arth
-------------------------------------------------------------------------------



The Nine Questions



Here are Nine Questions. They are used to help us all get a better understanding of the characters. As a start, consider your own character and see how many of these you can answer.



Just make a copy of the table, paste it into Word and then add your answers. Once completed, please email it to me or Rajani through this site.

To stimulate your thinking, here are the Nine Questions completed for Aulë


Thank you, Sheri



Question



Answer



1. Name of person assigned to play the part.


Arth Karas





2. The formal name used regularly by the character.



Aulë ("Inventor" in Elvish) Curumo (the Smith), Aratar (Exalted) Lord of the Valar (Powers), of the race of the immortal Ainur (Holy Ones), offspring of the thought of Eru Illúvatar (The One Father of All)



3. Additional names and/or titles used for the character



Aĥûlêz(Ancient Valarin: Invention), Mâlon ni Noldor (Elf-Friend of the Noldor), Mahal Khazâd (Dwarvish: Dwarf-Maker), Patriarch of House Aulë in Valimar.



4. A one or two sentence description of their role



Older than time, the fifth most powerful being in all Eä (Creation), Lord over all substances of which Arda (Earth) is made. Gifted in & delighting in workers & works of skill & invention, arts & crafts, magic & science, stone & mineral. While Arda exists, Aulë will inhabit & sustain it with other Valar.



5. Their habitat – where they typically would choose to live, play, work



In the Timless Realm, Aulë dwelt with other Ainur & Eru Illúvatar, singing his part of The Song of Creation. He was near & saw clearly the first Vision of the World, of what was, is, & is to come. Aulë willingly left the Timleless Realm to aid in the building of Arda (Earth) in preparation of the Coming of the Children of Illúvatar (Elves and Men).





In the First Ages, Aulë MADE & fashioned all lands & habitats of Arda, in fellowship with the host of Valar & Maiar & despite the meddling of Melkor. He is comfortable & is found ANYWHERE: day, night, air, mountains, underground, earth, water, ice or fire.





In later ages, he is usually in & around his Forge in Valimar (City of Valar) in company of his family, peers, protégés, students & friends. His palatial home, crafted of webs of light, is very near the city. While easily found in their chosen domain, the remote & oft hidden continent of Aman (the Undying Lands), he & the other Valar might travel to Middle-Earth as invisible spirit or may take some other unassuming living form there. In the final ages, Aulë's role is undetermined.



6. Their relationships with others (spouse, children & how they get on with other races, individuals or groups of characters)



Aulë works & plays well with others: The other Valar assist, admire & rely on his work & willingness. Openly & genuinely friendly & admiring of creativity & skill wherever he finds it, & often found learning & teaching, Aulë has little love for incompetence, but will patiently assist the willing.





He wearies of repairing the mischief of the hated Melkor (Mighty) & his misguided Balrogs (terrors), Orcs (monsters) and minions, who seek to mar & destroy, imprison & subjugate. He is not a willing battler, but the tools, builds, weapons & defences he makes are legendary.





Particularly fond of the crafty Noldor Elves & Dwarves (his secret creation, ultimately approved & adopted by The One), & of his many proteges, vassals & aides among the Maiar (Makers) of the Ainur (Holy Ones), Aulë loves (even though he often neglects them for his work) his family: his Wife & Valier (Valar Queen) Yavanna (Giver of Fruits) Kementári (Earth Mother), their son Oromë, (Trumpeter), their daughter Nessa (Youth), & their houses.



7. Their key vision and values



"Of the fabric of Earth has Aulë thought, to whom Ilúvatar had given skill & knowledge scarce less than to Melkor; but the delight & pride of Aulë is in the deed of making & in the thing made, & neither in possession nor in his own mastery; wherefore he gives & hoards not, & is free from care, passing ever on to some new work."





~~ The Silmarillion, Ainulindalë, by JRR Tolkien



8. Their key motivators



Enabling of creation, creativity, craft, skill & education thereof, & sharing works of all types, whether of beauty, of utility, of protection or offence, or of any cleverness & cunning.



9. Their typical behaviours



Making stuff. Helping others make stuff. Fixing stuff. Help others fix stuff. Giving stuff. Helping others give stuff. Delighting in well-done stuff. He is carefree (rarely insisting on ceremony or protocol or formality), quick with words (he invented at leat two languages), a fast friend (even if he chooses his friends & protégés poorly), he seeks & gives good counsel & aid, especially in the arts & crafts, magics & sciences.



References



references:





JRR Tolkien: The Aulindalë, The Valaquenta, The Silmarillion, The Book of Lost Tales.





http://www.glyphweb.com/Arda/default.asp?url=http://www.glyphweb.com/Arda/a/aule.html



http://home.netcom.com/~heensle/lang/elvish/elvish.html



http://www.uib.no/People/hnohf/valarin.htm



















Wednesday, September 19, 2007

Herald in Battle.

Yesterday, I learned I hate to attack another, even in play.

I made an appointment with an expeerienced battler to learn the basics of mock battle in Second Life. After some delay, we are gathered, and equipped. When our sensei, Sjeyanne, asks us to spar, I cannot speak. I dread to say "Rahan, engarde", nor, even worse, "Aria, I am ready to fight you." I am relieved when SJ offers to spar with me, but even her, a stranger who knows there is no anger, only the desire for a skill that she uses everyday, she says "ready", I am looking at her, and I want to throw down my weapon and leave - I have no wish to hit her. But I take up my sword and tell her "Ready", but in truth, mon ami, I am never ready.

My son is an expert battler on computer games. He loves them. I was never a challenge for him, even from age 10. He is a RL expert, regularly placing well in computer fighting tournaments. Here I face another true expert, and am cut to the ground in mere seconds. Then I am caged - of all things that I hate, I hate nothing more than cages. Not for me, not for any one. I apply the /1 reset remedy, and, oh no, my HUD settings are destroyed! This is true injury to me - I will need to take time fix this sometime.

But I continue with the horrible lesson. She compliments me on my weak hits, like a good teacher. I cannot even see her move, she is so fast: her experience is great, she handles her mouse and interface expertly, in battle after battle trying to teach me. I cannot see myself, I cannot see her, I press buttons randomly. Phuii. This is frustratng and terrible. I have no improvement,and no idea what to do.

I whine, like an ungrateful child. I tell her I cannot see, I cannot tell wheat is happening, "I hate this" to her. Rahan and Aria are in the distance, merrily bashing one another. SJ is understanding and helpful, even showing me new ways so I can see Arth and her. You see part of this instruction - you make the world dull and flat, with no sky - then, ironically, you are fast enough maybe to fight. I am still 3 times slower than her. I improve a little, still losing every spar and falling to my face in the hated cage. I sudeenly realize I must immediately go.

On my return, we are in another place, a new area with more people. I have one small success: with the new system, I learn an interface trick that even my sensei does not know in mere seconds.I pray, please God, I don't want to fight, but I am committed to learn, for so many I truly respect admire this part of SL. And my prayer is granted:

Idiot Anthony appears, gun in hand, firing, and my practice is disrupted.

You handled him expertly: communicative, with exact truth. Arian acts on instinct and shoots him, creating some escalation. Most others have no idea what to do. I quietly IM him to teach him to see truth for himself on who has harmed him. He says Arian hit him. I tell him I will talk to her. He leaves, apparently satisfied. I IM Arianwen that Anthony might file abuse on her, but I don't think he is smart enough.

Then, I don't recall whether this is before you leave or after - he comes back with another to shoot us all, completely disrupting our sparring again. I am SHOUTING at him in IM and threaten to BAN him from SL. But he hits Arian hard. He leaves and says he nor his friend will not return.

Anthony is a liar. Moments later, I am covered in a 10x10x10 box on the sparring floor. The boxes say he made them and owns them - I learn this by left click - edit. I look at my bumps and hits - it is empty: the boxes are not physical, merely annoying. I can file abuse for this by right click - more - more - report abuse, but I do not. I shouild have. My HUD tells me he is nearby, so I find him (using a programmed particle that, untill today, I only used to find my best friends) standing on a neaby hill, Once again, he lies and says it not his boxes. The boxes are gone now. I see his profile - he is player since October 06. "Anthony, you have been here too long to be such a n00b." He says he doesn't come in much. "Good thing", I say. He claims he is invisible and doesn't know what is happening - (is he lying? did someone "orbit" him?). I tell him to log off as his remedy.

One moment later, there is a huge ocean liner on the tournament floor. I have no doubt. Right click object, -more-more-report. Yes, it is Anthony. Send a photo. Copy paste chat to report window: multiple object grief. 10 seconds, report is done. Anthony will get a warning from SL. If he already has warning, he will get suspended or banned. SL is reliable in this.

His profile indicates I can eject him and the liner from the area. I do. The SIM reports I have no permissions, yet he and the liner and gone in seconds. A moment later, he is back with another large weapon. With no hesitation and with no feeling of anger or joy, I trap him and eject him again. He is not even pretending to be making errors now, simply taunting me. I am "grass" he says (I have no idea what this means) and he continures to call me grass. His profile now has one word in it, the very word I wear constantly: Ask.

An expert griefer is baiting me. Who knows why? A million reasons could exist, and there is not point in my guessing: he is the one who needs to find why to truly handle things. I simply need to be effective in removing this annyoance, like swatting a bug. Further eject will not deal with him. Reports will, surely, but most important, remove his target: me.

Of course Anthony returns. I freeze him again. I politely ask those remaing in the arena (none of them are the people I came with - they have all left already) to file Abuse reports on Anthony at the slightes provocation, and tell them how to do it: either from your menu > Help > bumps screen if you have been fired upon, or from object > right-click > more > more > report if there is a large object in the way. Anthony is chattering inanely in IM - I am grass, he could report me, but he is not grass. I tell him I have lost my patience with him, and that is very hard to do to me. "I am done with you, Anthony."

I leave the sim. I have left him behind me. I have also left behind an illusion, thank God: whether I am sucessful (as trapping and neutralizing Anthony after failed diplomacy) or unsuccessful (as using swords in SL) no battle is attractive to me.

I will still learn weapon battle, it is an important part of roles I must play. God help me.

Love, Arth.

Thursday, August 23, 2007

The First Second Herald

From my Second Life Profile as of today

About Arth Karas:

"Born" 3/14/2007. "Payment info": Not on file

Happy. Honorable. Intuitive. Mature. Inventive. Studious. Masculine. Genuine. Friendly. Angelic. Ask. Anything. Anytime. Any way.

Angel Guardian Society: CoFounder - open group.

"Arth Karas" is, in:
Latin: Heaven's Beloved.
Japanese: Clever Warrior
Swahili: "Wish, then guide"
Elvish: Fortified Land
English: "Earth cares"
Welsh: Friendly Bear
Greek: Jointed Horns
Hebrew: the Second Herald

You are a spirit. You are your own soul.
You are not mortal. You are free.

Webpage: https://wiki.secondlife.com/wiki/User:Arth_Karas

Interests: Musician, Researcher & Diplomat, Sound Design, Music & Animations my favorite.

1st Life: from Heaven. via USA, Oregon.
Now jobhunting: medical management &/ musician. Resumé: cook, counsellor, accounts, teacher, marketer, ministry, consultant, choreographer, programmer, actor, family man . . .

Angel: artistic financial backer