Saturday, January 21, 2012

the Game of Bumps

Children's games often train skills of coordination and speed. This is "tag", re-invented for Second Life as a simple and fun way to master control of your avatar in active areas.

BUMPS

The Basic Rule: When "it" bumps you, you have to bump someone else, then say you did so in chat to make someone the new "it"

Object: to avoid being bumped by and therefore becoming "it". As "it", to accept the role in chat and then bump another and announce who the new "it" is in chat.

Equipment: any area roughly 40m across. It need not be utterly clear of obstacles nor fully delineated.

Players: any number greater than two.

Preparation

The group chooses a player to be the first "it". Traditionally, this role belongs to the player who suggests the game or whoever was "it" at the end of the last game.

The players choose an ending time of the game. All players are prohibited flying in the game.

Suggested: Each player opens the "Bumps, pushes & hits" window in the "help" menu, so one can see who made contact with oneself, or wears a script that tells when such things happen.

Optional: Each player can activate a radar or a map, either thru a viewer or a HUD (like Mystitool), so one might see who is close and who is not.

Playing Bumps

~ "It" chats a sentence saying "I am it".
~ "It" attempts to physically bump another player by avatar.
~ Other players move inside the playing area to avoid "it".

~ When "it" actually bumps another, their hit windows will confirm it.
~ "It" must chat, by any sentence he chooses, the name of who he bumped within hearing (20m) of the one he bumped.
~ Others and "it" may move and repeat that that idea until:

~ The one bumped acknowledges "it" in chat.
~ He or she becomes the new "it" and play continues as above.

Ending the game.

Anyone may, but the person who suggested the game must announce in chat "5 minutes left", "one minute left", "ten seconds left" and "Good Game."
The last "it" loses the game, but that hardly matters, does it? Now enjoy sharing what happened.

Irregularities:

"It" crashing appears to others as "it" disappearing, or going motionless. When this happens, or "it" must leave for a while, the others should gather in the center of the playing area and choose a new "it". Traditionally, "it" is assigned to the one who bumped the crashed "it" or the first "it".

Being "Out of Bounds" incurs no penalty because it isn't much fun. One should simply return to the playing area directly when discovered out of bounds. One can still bump or be bumped while out of bounds.

One can quit the game by going out of bounds and stating "not playing" as often as needed, but it is bad manners to re-enter the game after quitting.

When flying is noticed, the one flying should immediately return straight to the ground with "page down" only. If "it" is under the descending flyer, the bump counts and may be called. If "it" is the flyer, no bumps need be acknowledged until "it" lands and spends 10 seconds motionless.

Missing chat: One may, if bumped, accept "it" before the old "it" announces one was bumped, but it's better to remind the old "it" he or she needs to announce who was bumped. Handle someone not replying to a chatted bump after several chats as "it" crashing.

Players joining mid-game can learn the basic rule as they play if others guide them thus: When "it" bumps you, you have to bump someone else, then say you did so in chat to make them the new "it".


Strategies,
with links to more complete player guides:

The real object of the game is to improve the players ability to move, chat, and view the world screen in rapid succession. In more detail:

To move, use the keyboard arrows (or ASDF if your chat is closed) alone or in combination with shift and/or your mouse. To activate running, use Menu/World/Always Run, or Ctrl-R toggle.

Views include the default view where you see your avatars back, mouse-look where you see thru the avatars eyes, and custom focus views. Try using mouse-look (activated by mouse-scrolling your view into your avatar's head or pressing M with chat closed) and regular view (activated by escape key or M in mouse-look) and Custom focus. Each one of these might be preferable to you at different times, and each allows different custom options.

Chatting begins in mouse-look with the Enter key, then type your chat and press Enter again to send. If out of mouse-look, click your chat window, then type your chat and press Enter to send. If you can see another player's name-box floating over their head, they can hear you in regular chat. If the name-box has dimmed to invisibility, they are out of normal chat range, and you must move close to them or send a "shout" (using control-Enter). One can repeat the last thing said with control-up (ctrl-↑) then pressing Enter.

Game Variations:

~Voice can make an easier game if all have voice on and use it instead of chatting who bumped whom and who is it.

~Automating bumps would make an easier game if each player wears a scripted object that says bumps in chat, so "it" need not chat the bump. The new "it" must still chat that they are "it" unless all wear a script that keeps track of "it" by chat, float text and/or particle emission.

~RSVP: whenever anyone chats your name (or a reasonable facsimile thereof) in your hearing, by itself or in a sentence, you must immediately chat a reply. This will leave you unable to move until you have completed your chat, and vulnerable to bumps.

~No tag backs, where "it" may not bump the person who bumped him or her, works best in a group larger than five.

~No running creates a slower-paced game; shrink the playing area to 25x25.

~Flying, when allowed and encouraged, is best played in a thick 40x40x40 box.

~ Rezzing. For an advanced group, encourage players to rez barriers in the playing area. Owners of the items may move, delete or change their own barriers at any time, of course. Simplest to allow only creating and editing non-scripted, non-physical default prims during the game, but the group may choose to allow anything, including scripted or physical items to appear and disappear.

Have Fun

Fair warning: in many areas, bumping another avatar might be grounds for a complaint to the management. Don't play Bumps in busy, public areas where non-players may get you in trouble.

Wednesday, January 11, 2012

Mental Feng Shui

Regardless of all the reasons why this is a bad chain e-mail, I actually like what it has to say:


ONE. Give people more than they expect and do it cheerfully.

TWO. Marry a man/woman you love to talk to. As you get older, their conversational skills will be as important as any other.

THREE. Don't believe all you hear, spend all you have or sleep all you want.

FOUR. When you say, 'I love you,' mean it.

FIVE. When you say, 'I'm sorry,' look the person in the eye.

SIX. Be engaged at least six months before you get married.

SEVEN. Believe in love at first sight.

EIGHT. Never laugh at anyone's dreams. People who don't have dreams don't have much.

NINE. Love deeply and passionately. You might get hurt but it's the only way to live life completely.

TEN. In disagreements, fight fairly. No name calling.

ELEVEN. Don't judge people by their relatives.

TWELVE. Talk slowly but think quickly.

THIRTEEN! . . . When someone asks you a question you don't want to answer, smile and ask, 'Why do you want to know?'

FOURTEEN. Remember that great love and great achievements involve great risk.

FIFTEEN. Say 'bless you' when you hear someone sneeze.

SIXTEEN. . When you lose, don't lose the lesson.

SEVENTEEN. Remember the three R's: Respect for self; Respect for others; and Responsibility for all your actions.

EIGHTEEN. Don't let a little dispute injure a great friendship.

NINETEEN. When you realize you've made a mistake, take immediate steps to correct it.

TWENTY. Smile when picking up the phone. The caller will hear it in your voice.

TWENTY- ONE. Spend some time alone.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wednesday, April 27, 2011

Heralding Business Ethics

~From a Second Life content creator, this paraphrased question~

An new but talented artist is doing some advertising pieces for me. She hasn't given me a price yet, but I do not think she will ask what I'm willing to pay. Should I encourage her to to charge more than she asks?

Short answer: No. Pay a completion bonus instead.

Long Answer: ~~ A short primer in business Ethics~~

Here is a spectrum with many, many points but five major colors:

Charity: you freely give money for little or no product at all. You provide fantastic products and services for next to nothing.

Soft Business: you pay generously for the things you need and want. You charge low for a superior product

Fair Business: you pay fair and charge fairly for fair service and products that are as good as the competition.

Hard Business: you dicker to get the best product for the least money. You provide nearly adequately for high prices.

Criminality: you get things you don't pay for. You provide a dangerous product for inflated fees.

One can run different areas of life differently without much difficulty: "Charity to family, fair business to everyone else" is a common example. One can, like SL, run a Hard Business, but market itself as a Charity. "Legal" isn't really a consideration, since you can be "legally criminal", say, if you are an insurance or fossil fuel company. Maybe gambling is "criminal", but perhaps casinos and lotteries really are selling entertainment as a hard business. The variations are endless and interesting to think about.

Now, where you put your dealings on this scale is largely a matter of personal decision, with a few modifying factors like corporate climate, zeitgeist, personal competence and current affluence. You can also decide who you will deal with and who you will avoid, with a few exceptions, like government. You can give your business to folks you respect. You can walk away when you are treated hard. The one thing you CANNOT do is decide what ethical style of business another person is going to run. Advise, yes. Set an example, yes. Encourage, yes. You can even enact or enforce laws to discourage criminal and hard business practices (unions were founded to discourage hard employers), but that only changes the playing field, not the intent of the players. Intentions can only be changed by the intender.

I like to run Fair to Soft Business, with some Charity, except where I have good skill but do not enjoy the work or people, then I run a Hard Business. Now, here's the point: for any style of business, but especially soft/charity folks, it's a slippery slope to encourage someone else to run a harder business and charge more than they already do. She might raise prices out of your budget. She might be treating you as a charity by choice. You often do not know, and can only rarely pry into that. You can still be soft charitable.

The soft/charity way to pay someone who is undercharging you is to pay them their usual fee early and eagerly, then pay a bonus or tip at completion, too. If she's not even that far and she does not have a usual price, then you (soft charity) make her a fair offer first. That favors the negotiation process toward her. (The Hard and Criminal business negotiating tactic is to either make your first offer hugely in your favor, or wait for the adversary to make the first offer.) When she accepts or names a price, accept it yourself so she saves face in an easy dicker, and you can still pay a bonus at the end of the job.

Love, Arth.

Friday, April 22, 2011

Chat relay Herald

Asked:

"Is it a breach of TOS for to relay a SL conversation to you?"

I did a tiny bit of research. I'd already posted some of this. Second Life's Community Standards says, among other things:
"Remotely monitoring conversations in Second Life, posting conversation logs, or sharing conversation logs without the participants' consent are all prohibited."

So Linden Labs prohibits copying conversation to me without consent under this "disclosure" rule. It used to be stricter, then looser, now this. In practice, the Lab does not seek out infractions; they only respond to complaints. Then, if evidence is present, they may issue warnings, suspension or expulsion for repeated malfeasance.

Federal and most state laws do not support this policy: non-confidential information is not required to be held in confidence by either party. Your conversations in SL even if held in Encoded IM, are registered in the SL servers, so federal privacy laws cannot apply. The Lab opted for a stricter policy.

Some Residents post in their profiles: "By this line in my profile, you give me consent to post or share any conversation". While this is an interesting legal ploy, I find it distasteful. Never do I see the complimentary post, allowing anyone to post what they say at will. As a solution, when discussing my own personal matters with other residents, I will ask any recipient (regardless of my seeing that line in their profile or not) to maintain confidentiality for my chat with, "Can you keep this to yourself, please?" thus revoking any permissions they may have assumed for themselves.

The Short Answer: Don't re-post.

For absolute legal safety, share nothing (no IM, no group chat, no world chat, no e-mail).

For any public disclosure or quote, get express consent to distribute.
"May I share your remarks with my advisers?" gives limited permission.
"May I quote you?" gives very broad permission.

To refer to a conversation you do not have permission to quote, alter the text to be non-identified or paraphrased, then you are not posting a log.

Yours, Arth.

Monday, November 29, 2010

Herald Names

This is a mirror post from a Second Life Notecard by Wolwaner Jervil.
------------------------------------------------------------------------------------------


Since Viewer 2.3 and change to single login names we have some confusion about what name is used,

Definitions:
Username: The one you use to login with - your unique name in Secondlife. It cannot be changed.
Displayname: The name you can freely choose once a week - it is NOT unique.
Single Username: a Username with "Resident" as lastname (by default since November 2010). It cannot be changed.


Lets assume the following:
(1) Old resident: Wolwaner Jervil with a Display Name of Wolwaner
(2) New Resident: Wolwaner with a Display Name of Wol

All settings only belong to my viewer -
others cannot influence the way I see them!

*********************************************
Old Viewers upt to SL Viewer 2.2 will show:
(1) Wolwaner Jervil - the original login name chosen
(2) Wolwaner Resident - the lastname "Resident" is the default for single login names for compatibility reasons.
This also applies to Radars and all other objects that display names until they are changed to include the single login and display names.

*********************************************
SL Viewer 2.3 has different behavior, depending on the setting used.
Preferences -> General -> View Display Names checked
Preferences -> General -> Usernames checked
(1) is shown as Wolwaner and below we see wolwaner.jervil
(2) is shown as Wol and below we see Wolwaner
IM Windows: we see Displayname (username): (1) Wolwaner (wolwaner.jervil), (2) Wol (wolwaner)

Preferences -> General -> View Display Names unchecked
Preferences -> General -> Usernames checked
(1) is shown as Wolwaner Jervil
(2) is shown as Wolwaner
IM Windows: we see (1) Wolwaner Jervil and (2) Wolwaner
This Version is essentially the same as it is in previous viewers

Preferences -> General -> View Display Names checked
Preferences -> General -> Usernames unchecked
(1) is shown as Wolwaner
(2) is shown as Wol
IM Windows: we see Displayname (username): (1) Wolwaner (wolwaner.jervil), (2) Wol (wolwaner)

Preferences -> General -> View Display Names unchecked
Preferences -> General -> Usernames unchecked
(1) is shown as Wolwaner Jervil
(2) is shown as Wolwaner
IM Windows: we see (1) Wolwaner Jervil and (2) Wolwaner
This Version is essentially the same as it is in previous viewers

So basically we can switch between the Username display like it was in previous Viewers, we can use the display names only - this seems to be the roleplay implementation and we can use both.

NOTE: Only the usernames are kept unique. So when using display names you might be able to see 2 or even more Wolwaners in the future - what a shame to my unique name creation.

Hope this helps to understand the differences - have fun with all kind of names now.

Greetings
Wol
SL Guided Tours

Friday, October 29, 2010

Fixing Teleport

An old friend wrote:
One problem I am sure you can help me to resolve is that I always fail to tp now that I am back in Second Life. Why? A new SL version?

With bad teleports, it is probably not your fault. There are LOTS of reasons why a TP can fail. The thing to do is try many things to fix it, one at a time, and keep trying. Sooner or later, something works.

What To Do

~Try another teleport type: landmark, map, SLURL, invitation, homing or Teleport button? Some types work better than others.

~Do you get a message why you cannot teleport to your destination? examples: "region is full", "region is down", "you are banned", "teleporting would move you farther away",
"teleporting is blocked". These messages tell you that there is something amiss with where you want to go right now.

~Try to teleport to a nearby sim on the map, then travel overland to your destination.

~Check the grid status site to see if TPs are not working properly. If the grid is bad, you just must wait.

~ Try the tips in one of Torley Linden's Video tutorial on Why I Can't Teleport:
~~TP first to an empty Linden sim like Pooley or Kara, then try your target
~~Try teleporting from high flying
~~Scale down your maximum bandwidth to 500 in the Ctrl-P Preferences Menu
~~Remove scripted attachments.
~~Log in to a quiet sim, using the "show start location on Login screen" and choose one

Here are a few other tools:
~Clear Cache fixes a lot of things.
~System Requirements - if your computer or internet connection are not fast enough for your SL viewer, teleports often fail. Either upgrade your system, or try another viewer:
~~ Older but still supported viewersr often take fewer resources, so run better.
~~ Older unsupported SL viewer takes even less resources, but only for technophiles who can take the time to debug connection issues by making simple edits to the code.
~ Some SL Third-Party Viewers handle older computers better than the SL viewer, especially Henri Beauchamp's Cool Viewer.

Technical Help

If you've done the "official fixes", but still cannot teleport, get Linden Labs help:
~ Second Life concierge for estate owners, call Toll-Free (US/Canada) 800.294.1067, or Long-Distance 703.286.6277, and ask for concierge service in resolving your problems.
~ For the rest of us, file a Ticket as an "Account Issue" and "Logon issue", which works for free accounts. There may be better options for paid accounts, but I don't know them ☻

While you are waiting about three days for a Ticket reply, you can get personalized help from other Residents.
~ Contact someone in a Resident Help Network group or an unofficial one like "Mentor Me."
~ Look in the Second Life Answers Forum
~ Check for new ideas in the Second Life Answers Blog.
~ You can ask me, but the above is about all I know on this issue. 0{ :-{D}

Love, Arth.

Friday, July 30, 2010

Heralding a cloud

This is a mirror post of a SL Notecard by Wolwaner Jervil and Valie Eun:

How to make yourself visible instead of being a cloud.

1) Ensure that all inventory items are loaded completely
  • open the inventory sidebar
  • enter some text in the search line
  • wait until all is loaded).
2) Try edit appearance
  • Open the outfits sidebar
  • press the tool icon on right upper corner
  • change something
  • save, exit by clicking the green left arrow on the top line.
3) Try Alt-Ctrl-R (Rebake textures) to reload your Textures

4) Use one of the Preset Avatars from the library (Boy next door or girl next door) to REPLACE your outfit. This will reset your avatar to a library default. If becoming visible, get your previous items back on.

5) Open the Develop Menu (Ctrl-Alt-Q), go to Develop --> Avatar --> Character Tests --> Test Female or Test Male

6) Turn on the advanced menu (Ctrl-Alt-D), Select Debug settings.....a small window will open. select "RenderUnloadedAvatar" from the drop down box and then set it to "True" then click the X in the corner to close the window.

This will stop YOU from seeing others as clouds but not stop you from being one to them. They must change their settings for that. With this setting you will be able to see what item is not loading corrctly and you can replace it with another one.

Wolwaner Jervil and Valie Eun - SL Guided Tours

WJ and VE enclosed a note card inside the note card. Here is the English text:

*** SL Guided Tours - we guide you through SecondLife

******************* English *************************
SL Guided Tours offer various services:
A maintained index with description and pictures to many places in SecondLife at http://members.a1.net/secondlife/
A copy of this index is available inworld in at the Web-Tab of the profile of Valie Eun - you can also copy http://members.a1.net/secondlife/profil/index.htm into your own web tab to have the index in your profile available.
We offer courses and help to all new residents - IM for class schedules.

All our services are free - but a tip to Valie Eun or Wolwaner Jervil is always welcome - Thank you.

Join the group SL Guided Tours (also for free) to get tour tips and other information about guided tours, great places and class schedules in SL.

Wolwaner Jervil and Valie Eun (Owners)
Thanks, WJ and VE. I will add another trick:

0) Fully clear your SL Cache
  • In Second Life, select Edit > Preferences > Network
  • Click "clear cache"
  • Travel to a very quiet sim, such as Kara
  • Exit and re-enter Second Life
  • Wait quietly while your inventory re-loads, as step 1) above.
There are even more tips at the Second Life Wiki Article:
Why Do I Look Like A Particle Cloud?

Love Arth

PS I made a invisible avatar with a surrounding particle cloud and a title that says ...loading. I'd post a photo, but you know what that looks like. 0 {:-{D}