Sunday, December 14, 2008

Heralding Relationships

This is a large truth:

All relationships are eternal.

It does not seem so.
The world can only show us
that here and now are all there is,
that distance and difficulties are bigger than we,
that failure and misunderstanding are an end,
that withdrawal and death are permanent,
when they are not.

All relationships are eternal.

The form of relationships constantly change.
We prefer some forms of relationships.
We choose to try to make those.
We sometimes succeed.

All relationships are eternal.

What is here now will change later.
There is no hurry. All will be well.

All relationships are eternal.


Love, Arth.

P.S. Thank you for creating such a lovely one for us.

Friday, December 12, 2008

Herald's IQ

IQ Test
Free-IQTest.net - IQ Test

Don't bother to click. Four pages of test, maybe 40 questions, followed by ten pages of "free offers". And I get this little image that I could have made myself, including the link!

Monday, November 17, 2008

Herald Busy Ben's


Last week, I entered a Linden lottery for free display spaces. Today, IM from
Mia Linden: (Saved Mon Nov 17 14:52:08 2008) Congratulations on winning a space at Busy Ben's Vehicle Lot! This venue is exclusive to Vehicles Only. II am sending you your parcel info and will then invite you into the group. Please visit:
http://wiki.secondlife.com/wiki/Winners_of_Linden_Lottery


That site says:
The lotteries for LUNA OAKS GALLERIA, BUSY BEN'S VEHICLE LOT and NEW PORT YACHT SALES is over! The winners have been selected. Now before you see the WINNERS LISTS please answer these few questions. AT THE END, you will find the LIST OF WINNERS for all three Lotteries.

If you are a winner please remember HAVE A GROUP SLOT OPEN as I will be sending the winners a group invite. Winners will also receive a notecard FROM MIA LINDEN, with the exact spot you won, a LANDMARK to that spot and the terms for the location.
followed by four pages of easy questions about what your history and intentions as a SL content seller, culminating with a long list of names with:
FLYING CRAFT/HOVERBOARDS: STALL 12 Arth Karas


Opening the notecard says:
Busy Ben's Vehicle Lot Tenant Information

Arth Karas

Section: Flying Craft / Hoverboards

Your Stall Lot #: 12

Prim Limit: 35

http://slurl.com/secondlife/Oak%20Grove/202/69/26

Current Leases will run from Midnight 15th November PST through to Midnight May 14th PST. Please do not move in to your location until AFTER Midnight, November 15th.

Congratulations on winning a rental spot at Busy Ben's Vehicle Lot! We hope your stay will be rewarding and beneficial.
followed by some fine print on what's allowed.

Hooray! Without delay, I scripted a demo version of Swan the Flying Pegasus (the demo disappears after a minute unless someone is riding her). Next, I construct a touch activated model of her as a black shiny statue in my parking-space sized lot with a few vendors for my pegasi.

Done.

Nearby is the Balance Sim vehicle rezzing area (being spammed by a panahandler named Dratis Aya) and Oak Grove classroom, (no Oaks and no class there, only cacti and desert rocks).

So, luck of the draw. Go visit. It's worth a moment of your time.

Tuesday, October 28, 2008

Heralding Personal Abuse

It's easy to click on a spam prim and anonymously report the abuse and delete the prim.

Insulting, intolerant personal chat is still a violation of Second Life's Terms of Service or Community Standards, but it is a harder to deal with. SL Mentors and Greeters are often trained to take the following tactics, in about this order:

~~Chat a comment. The offender may simply be clueless, so you are a teacher.
::You: Avatar, please don't use that rude word here.

~~IM a comment.
::You: Avatar, please don't use that rude word. It violates terms of service and can get you banned.

~~File an abuse report.
Using the Abuse Reporter tool located under the Help menu in the in-world tool bar. You might click the avatar and "more" until the "report Abuse" panel appears, but that option is not available on all viewers.
Every Abuse Report is individually investigated, and the identity of the reporter is kept strictly confidential. After you file an AR report, you get a confirming e-mail. The accused only finds out about it IF the report is complete and shows a real rule violation.
Encourage everyone present at a violation to file and Abuse Report - many reports for the same area generates faster action from the Lindens. Here is a walk through on filing an AR, with instructions for other actions, too.

~~Mute Avatar
~~Eject avatar from the area
~~Ban avatar from the area

Since mute, eject and ban is wholly voluntary, there is no repercussion other than the questions other residents of Second Life will ask. Go ahead an answer individuals, even write a note card explaining yourself, you might even get through to the avatar. But do not to publicly say why you are banning someone: your publishing that someone is "guilty" in any form (Group notices, for example) without solid evidence opens you to real civil charges of libel or slander.

I've heard it commonly held that "AR's do no good" Yes and no. Anyone can make a new avatar, and there are ways around Linden Lab's limits on avatar numbers, so griefers can simply return in another avatar. But AR after AR after AR (from many people) and eject after eject after eject (from YOUR area) and canceled avatar after canceled avatar after canceled avatar (from Linden Labs), the mischievous DO get the message and lose interest and take their abuse elsewhere.

Some avatars just need training and attention brought to the rules. Others, though, we can best hope that they take it elsewhere. Maybe some abusers might come to their senses and play nice.

Love, Arth

Monday, August 18, 2008

How to remove Chat Spam in Second Life

[8:01] Resident Avatar: (Saved Tue Aug 05 11:56:09 2008) Hey.
[8:01] Resident Avatar: (Saved Tue Aug 05 11:56:30 2008) I need your help... my SL is screwed... I have a constant local chat spam and it doesn't show who it's from.
[8:02] You: Hello, Avatar.
[8:05] You: Chat spam from an objects is a challenge: you need to locate the object and touch it, then mute it, remove it and/or abuse report it.
[8:06] You: If the chat is in a particular location, go there, then file an abuse report on the location itself so a Linden or estate owner can come and remove it. If you have a talented friend, send them a landmark so they can come do it, too.
[8:08] You: If the chat follows you wherever you go, you are likely wearing an attachment or HUD that is causing it. Take everything off, then start adding things back to find which one is causing it. Get it repaired, replaced or trashed.
[8:10] You: Good luck.

Friday, August 8, 2008

Trouble Shooting Build Packer Rezzer

~~ Build Packer: Rezzer Troubleshooting ~~ By Arth Karas, August 2008


BUILD REZZER MENU CHOICES AND DESCRIPTIONS
===============================================
~Help~ (Gives this card)
~Rez!~ and position the packed build. (reports if there us nothing to rez)
~De-rez~ this build. (Asks to confirm:)
~~Delete Build~ will remove all parts, but not this main Object nor (no copy) parts.
~Freeze~ my build. (Asks to confirm one of two options.)
~~All Done~ removes all Build Packer scripts nearby. This cannot be undone.
~~Disconnect~ leaves scripts present, but not active. This can be undone.

After a ~Freeze~, prims and other scripts will remain as they are. Parts will not follow the main Object. The main Object no longer gives menus.

FAQ
============================================

~~I clicked the menu, nothing happened:
The menu is active for only 30 seconds each time it comes up to lessen sim lag. To get a new menu, touch the main object using left click or right click > touch.

~~ How do I get the menu to work again?
Touch the main Object. It has floating text that reads "Build Rezzer"

~~ I have the main Object out, but no menus appear.
Reset it's scripts. Detailed instructions are below.

~~ The build looks weird - the parts are not in the right spots:
Check the ground level and the sim and property border. Move or rotate the main Object so the build moves away from them.

~~ The build is sticking against the ground:
Build parts don't want to go below ground level. Instead, they just stick at ground level. Move or rotate the main Object to lift them up.

~~ I need part of the build to be underground:
Terraform a basement, then set the build in it, "Freeze" it, and terraform to bring the ground where you need it to be.
This is a bit tricky, but works, too: "Rez!" the build above ground, "Freeze-Disconnect" it, then draw a big edit box around the whole build and carefully drag it where it needs to be.

~~ The structure is piled against the border:
If you are near the edge of the world, the parts try not to fall off into the void into your "Lost-and-Found". Move or rotate the main Object away from the edge of the world to fix this.

~~ I lost a part of the build:
If your part moves off-world or over an auto-return plot, it appears in your inventory "Lost and Found" folder.
Move the main Object so you don't lose the part again. Drag the Lost-And-Found part to the ground. Now move the main object a little, wait, and the part will move to where it belongs in the build.

~~ The main Object says that it's empty:
If the creator packed a (no copy) build, it disappears from the main Object when you "rez!" it.

~~ I don't want that drop-down dialog menu anymore
~~ That "Build Rezzer" floating text is annoying.
Touch the main object, click "Freeze" and confirm with "Disconnect". The build freezes in place and the Build Packer Rezzer script goes inactive until you manually select and reset the Build Packer Rezzer Script.

ADVANCED ISSUES
====================================================

~~ I can't drag the build parts back to the main Object for storage.
If the creator made a (no modify) main Object, you can't drag things back into it for storage. One storage solution:
1) Create a new prim, name it and apply permissions as you wish.
2) Take all the all the build parts to inventory, including the main Object,
3) Drag all the parts from inventory to the prim's contents.
4) Take your prim into your inventory.
5) Later, you can drag it out, open it, and take all the parts to inventory
6) Drag those parts to the ground
7) Edit and move the main Object. Your build will snap in to place after a brief wait.

~~ I've got two Build Packer builds to rez.
Two Build Packer main Objects out at the same time will interfere with each other, even if you used "Freeze-Disconnect". "Rez!" one, then place and then use "Freeze-All Done" on it. Now you can "Rez!" and place the second one without messing up the first. I am working on an upgrade for this.

~~ I used "Freeze - All Done" but I want to use Build Packer again.
Buy the Build Packer kit through Arth Karas. Follow the Builder's instructions.

~~ I lost my build.
If you cannot find the build in-world or in your inventory at all, contact the creator or seller of your build about their replacement policy.

~~ Can a builder friend help me?
Great idea. While only you, the build owner, can see and operate the drop-down Build Packer menus, you can allow a friend to edit your prims in your friend window. With your permission, your builder friend can move and rotate your main object, and the other parts will still follow it. That friend can adjust the parts for you after you have used "Freeze -Disconnect".

~~ Can I pack my own build or add stuff to this one?
Purchase the full Build Packer through Arth Karas. Your new Build Packer will work just fine with parts that someone else created and packed.

~~ HELP! I need support.
First, contact the creator of your build or the person you got it from, since they will know how it is supposed to look. When all else fails, OK, contact me and I'll try to mentor you.


Namaste, Arth Karas.

Wednesday, August 6, 2008

Build Rezzer Instructions

~~ Build Packer: Rezzer Instructions ~~ By Arth Karas, August 2008

Congratulations! You have a build that will construct itself for you using Build Packer.

HOW TO USE IT
==============================================

0. Get this Help note card. (You already did that! Well done.)

1. Drag the main Object you received from your inventory to the ground near where you want the finished build to be.

2. Select "Rez!" from the pop-up menu. Wait while the entire structure rezzes in a pile, then moves into position.

3. When you move or rotate the main Object, the is a moment's pause and the build moves to match it. Move the Main Object to put the build exactly where you want it.

4. Got the placement perfect? Now, "Freeze - Disconnect" the build. Moving the main Object no longer changes the others. It deactivates touch menu and float text, too.

5. Enjoy your build. You can use, take, delete, move or rotate any part of the build in the usual way without changing the other parts now.

6. You can pack up your build into Build Rezzer easily when you need to. Detailed instructions are below.

=========================================================

BUILD REZZER MENU CHOICES AND DESCRIPTIONS
==================================
~Help~ (Gives this card)
~Rez!~ and position the packed build. (reports if there us nothing to rez.)
~De-rez~ this build. (Asks to confirm:)
~~Delete Build~ will remove rezzed parts, but not this main Object nor (no copy) parts.
~Freeze~ my build. (Asks to confirm one of two options.)
~~All Done~ removes all Build Packer scripts nearby. This cannot be undone.
~~Disconnect~ leaves scripts present, but not active. This can be undone.

After a ~Freeze~, parts will not follow the main Object. The main Object no longer gives menus. Prims and other scripts will remain as they are.


UNDOING "FREEZE-DISCONNECT"
=======================================================
~ Reset the Build Packer Rezzer Script in the main Object.
Two ways to do that and get the controls back:
a) Right Click the main Object. Open More and Contents tab. Click and open the Build Packer Rezzer Script. Click the "Reset" button. You are in business again. Close the edit window
b) Right click>Edit the main Object. In your SecondLife menu, choose Tools>Reset Scripts in Selection. (This way is easier to do, but it could mess up other scripts in the main Object.)

STORING A (no copy) BUILD
======================================================
1) if you used "Freeze-Disconnect", undo that.
2) Leave the Build Rezzer main Object out for now.
3) Take all the other parts into your inventory.
4) Edit your Main Object, open MORE and the CONTENT tab
5) Drag the parts from your inventory into the prim contents.
6) It will work like new now. Take, store, transfer, or Use as you wish.

TROUBLESHOOTER

Namaste, Arth Karas.